Art on the go
Discover ,Virginia metal work,easy ans inspirational
DIY 2 Ingredient Crayon Lipstick Recipe and Tutorial from Oh So Pretty here. A video tutorial is also linked. Note: it is recommended to ONLY use CRAYOLA CRAYONS - not generic crayons made in China that may contain lead or who knows what. Really not sure about this - but how great would this be to make strange custom colored lipstick for Halloween?
Art on the go
Make an art travel journals , log the name ,place and date of public Aminal street art ,and metal street art
A Slower Speed of Light
Imagine breakfast. Pulling your spoon to your mouth, you see it shifts colours from silver to blue. Moving away it shifts to red.
If that’s the case, fear not, you’re at a Slower Speed of Light. The video game of the same name was developed at MIT and it simulates Einstein’s theory of special relativity but with the speed of light down-shifted to about a running speed.
If you’re wondering why that’s interesting, all it takes is a look at the game. The visuals are complex. As you move, surrounding objects change colours and can even start to emit light. It’s a psychedelic experience that teaches basic - if hard to conceptualize - physical laws, while exploring deep realities about colour and light. Guess what: they’re all relative!
Gerd Kortemeyer owns the game, and is an Associate Professor of Physics Education at Michigan State University:
"There’s beauty in relativity. You could look at relativity, and say it’s weird, it’s difficult, it’s only a thing for geniuses - you know you hear all these kinds of notions of what relativity is like - but actually, relativity is a very elegant and beautiful thing. And yes, much of the beauty is in the math and that is a little bit hard to convey. But other parts, if you move them to a human level, those aspects become accessible."
Kortemeyer was inspired in part by George Garmow’s Mr Tompkins in Wonderland illustrated book series in which Mr Tompkins dreams worlds where physics is all out of balance. Kortemeyer thought a video game would express these worlds better than images, while correcting inaccuracies in the books.
"It’s all about relative motion. I mean, it’s called relativity, so it’s about relative motion. You only notice these things when things are in motion. You can’t really make a snapshot of this, it wouldn’t convey the message," said Kortemeyer.
The game works off an open-source physics engine that accurately represents light from the infrared spectrum up to ultraviolet. The games themselves are simple: move around the environment and complete basic quests, like collect x number of floating orbs.
The more you move the more psychedelic it becomes. For example, hot objects will start to shine bright like a bulb.
It’s a cool way of understanding the deep realities of the universe.
"The idea of the game was: let’s play around - kids learn by playing - and make a game in which the speed of light is slow and see if people can get an intuition about it. Let’s see if people can start to feel native and start to function in a world like this. Let’s see if people can lose some of their fear of physics, and maybe lose some of that sense that this is all so weird," said Kortemeyer.
- Tomek Sysak
Build and Repair: 3-D Printing
As we have already seen here with a t-rex, the human face and a lack of support, 3-D printing has already proven itself to be one of the most innovative and expansive technologies in the designing of art objects. It allows artists to construct any image they create through a series of algorithms, making the possibilities for creative output endless. However, two stories were released in the news this week that attest to the real-life uses for 3-D printing as well: the first ever 3-D printed room, and the first 3-D printed jaw transplant.
Firstly, the 3-D printed room is called Digital Grotesque, the result of a collaboration between two architects - Michael Hansmeyer and Benjamin Dillenburger. Their goal in the completion of the 16 square meter grotto was to craft an uncanny, chaotic space, existing between the binaries of the natural and the artificial. Made entirely out of sandstone and algorithms, the room also serves as an unique exploration of 3-D printing as a technology. The grotto itself is fantastic to behold, melding different types of imagery together - including human bone structures - to create a towering cathedral space. The architects involved think that 3-D printing might be the next step to restore historical buildings without damaging the original structure.
The second story that puts 3-D printing in the limelight is the world’s first 3-D printed jaw transplant. The recipient, an 83 year old woman, received the jaw after developing a chronic bone infection. The jaw itself is made of titanium, built layer by thousands of layers. The patient regained her ability to speak only a few hours after surgery. This development is majorly important for the future of artificial body parts; the printed ‘bones’ can be modified for each recipient and be accepted by the body.
To view the Digital Grotesque video, click here.
Images: Digital Grotesque copyrighted to Hansmeyer/Dillenburger
Vince McKelvie’s 3D .gifs
The .gif is one of the most intriguing mediums used in net art. Lingering somewhere between video and picture, the .gif is neither one nor the other, but somehow both. Its perpetual motions are precisely hypnotic and purely mystical. Net artist Vince McKelvie maximises these qualities of the .gif in his work with intense pulsating 3D forms. These mesmerising .gifs – ranging from geometric to biomorphic – are submerged in overwhelming visual detail, appearing as if one could almost draw each from within the screen and into the palm of a hand. What is even more delightful is the psychedelic strobing of colours and the multiplication of the image when the .gif is moused over on the artist’s tumblr. McKelvie plays upon perception and visual engagement – these .gifs require the viewer to surrender themself wholly to the palpitations, to the harsh acidic colours, and to the carefully calculated hypnotic repetition.
The realm of net art is an unstable one. Its foundation is digital technology – a foundation that is arguably too certain of itself. In a world where we’ve built empires upon the virtual domain, the question persists: what will become of digital information generations from today when the technology will be unrecognisable? Net art – unlike the more traditional mediums of painting, sculpting, and even photography – is inseparable from the virtual space it occupies. A painting can be removed from a wall and placed on another. A digital photograph can be printed into its physical form. But a .gif relies on its digital foundation to exist; it cannot simply be printed as a moving image – at least not yet. Will this art still be accessible five hundred years from now? Net art also begs the question of ownership. Defying centuries of well-ingrained notions of the prestige of owning, collecting, and viewing art, net art is decidedly democratised. Anyone can look at it. Anyone can reproduce it. Anyone can use it as their own. Anyone who has access to the technology, that is. This phenomenon is even more so amplified with the use of tumblr, whose users feed parasitically off of one another by reblogging images. By choosing tumblr (and even by uploading his work online), McKelvie inserts himself into an ever-progressing, ever-transforming dialogue of image distribution.
- Leona Nikolic
DIY Crystal Cluster Earrings Tutorial from Thanks, I Made It here. This is a “stick and glue” DIY so it’s really easy. To find affordable rhinestones in settings go to Bromeliad’s post here. Top Photo: $68 Kate Spade Cluster Earrings here, Bottom Photo: DIY by Thanks, I Made It.
Melanie Aleman and Shawn O’Neill from Houston, TX made companion sketchbooks for last year’s project all about getting hitched! #sketchbookproject (at Brooklyn Art Library)